Another Look at Visual Effects in Unreal Engine 4

Another Look at Visual Effects in Unreal Engine 4

Unreal Engine on | Inside unreal
In this video, Epic's Tim Elek and Zak Parrish talk about implementing advanced VFX such as realistic water effects, lit translucency, GPU particle simulation and collision and more in the Unreal Engine 4 Infiltrator real-time demonstration.
Create Awesome VFX with Unreal Engine 4

Create Awesome VFX with Unreal Engine 4

Unreal Engine on | Inside unreal
Unreal Engine 4 empowers developers to author high-density GPU particles and dynamic particle lights with an intuitive workflow.
Creating Realistic Characters with Unreal Engine 4

Creating Realistic Characters with Unreal Engine 4

Unreal Engine on | Inside unreal
Today we’re doing another deep dive on Unreal Engine 4’s new material pipeline. This time, we’re taking a look at how Epic’s artists utilized the new tools and capabilities to customize the look of characters and maintain a consistent art style in the Infiltrator real-time demo:
A Look at Unreal Engine 4 Layered Materials

A Look at Unreal Engine 4 Layered Materials

Unreal Engine on | Inside unreal
Developers are increasingly gravitating toward physically-based shading for high-end film and game production because it allows them to more easily author beautiful, realistic materials that hold up under all sorts of lighting conditions. Unreal Engine 4’s new shading model and materials workflow, as seen in the Infiltrator demonstration, offers a welcome reprieve from the tedious, expensive methods of the past.