CES 2026 was also a major milestone for Epic Games: we revealed the Unreal Engine 5 Next-Gen HMI Experience. Developed in technical collaboration with AMD and running on the Ryzen™ AI Embedded P100 Series, this project demonstrates the power of “driving every pixel” inside a digital cockpit from a single UE5 instance.
Alongside innovative applications of Unreal Engine from partners like Sony Honda Mobility and Qualcomm, this year illustrated that the future of HMI is interactive, immersive, data-driven, and gamified.
Read on for more information about our UE5 Next-Gen HMI Experience, as well as our roundup of the most creative Unreal Engine-powered showcases from our friends and partners on the show floor.
The Unreal Engine 5 Next-Gen HMI Experience
dSPACE
At the dSPACE booth, we saw a demonstration of ADAS and autonomous driving testing using dSPACE hardware and software integrated with Unreal Engine–powered simulation.
A camera-based perception device—already deployed in millions of vehicles and critical for functions like emergency braking—was being tested using high-fidelity, real-time simulation running synchronously on multi-GPU systems.
The simulation generates both photorealistic rendering and physics-based sensor data—such as camera, radar, and ultrasonic outputs—which are fed directly into the Electronic Control Unit (ECU) to evaluate perception performance.
The system can simulate complex scenarios with over 120 vehicles and pedestrians, and instantly introduce conditions such as additional cameras or adverse weather like heavy snowfall to assess how environmental changes impact perception accuracy and improve the algorithms accordingly.
ECARX
ECARX showcased an innovative fusion demo at CES, with a digital cockpit powered by Unreal Engine 5 and ADAS system running simultaneously on a single platform, powered by a Qualcomm Snapdragon Elite SoC.
A 3D “digital twin” of the vehicle provided a consistent onscreen representation of the car, enabling users to control the car in real time—opening car doors, popping the hood, and changing the car color, tire rims, spoiler design, interior lighting, and audio distribution with seamless, instant feedback.
The demo also included creative features intended to show the speed and responsiveness of the on-screen environment, such as a pond with fish swimming in real time and cherry trees that would bloom instantly when touched.
Impressively, the ECARX team built the entire demo in just one month, illustrating how Unreal Engine 5 and Snapdragon can speed up development without sacrificing quality.
Kotei
At Kotei’s booth, we saw an HMI demo built with Unreal Engine 5 and running on the latest Qualcomm Snapdragon Elite platform.
The demo was shown across two screens and featured ADAS and parking visualization, customizable car paint and ambiance, and fun interactive themes.
In addition to the in-vehicle experience, the team also showcased a digital twin built with Unreal Engine used for ADAS simulation and testing.
Qualcomm
Qualcomm Technologies was at CES 2026 with a demonstration of their Snapdragon Cockpit Elite and Snapdragon Ride Elite platforms, bringing experiences that showcased the power of Unreal Engine’s Lumen global illumination system combined with a Qualcomm Adreno GPU and AI capabilities.
Their Snapdragon Digital Chassis concept car features multiple built-in AI agents that can answer user questions, help to solve problems, and proactively perform various tasks within the cabin.
Impressively, these agents can work together—if the driving surface worsens, the ADAS AI agent can communicate with an assistant AI agent to report that the roads are bad, who will then inform the driver. The AI agent then automatically changes the car’s settings to make the ride more comfortable.
With hardware-enabled ray tracing, Qualcomm Technologies is able to achieve incredibly high-fidelity rendering for the in-cabin visuals using Lumen for realistic lighting and shadows. It’s also possible to customize the displays with different themes—including a Fortnite one!