An atmospheric street scene in an Unreal Engine tutorial.

Learning

March 20, 2025

Free Epic learning content for March: Gameplay, materials, and more

Spring has sprung, the birds are singing, and we’ve got a fresh batch of Epic learning content for you. Dive in and explore free online courses that cover gameplay development, materials, character animation, and much more.

New Epic tutorials

The Unreal Engine Cassini sample.

Custom Twinmotion Environments from Unreal Engine

In this tutorial, Epic Technical Account Manager Simon Blakeney runs through the simple steps for exporting 8K 360° panoramic screen captures from Unreal Engine via Movie Render Queue and importing them as custom environment backgrounds for your Twinmotion media exports.

Game Engines & Shader Stuttering: UE's Solution

Recently, there have been a number of conversations taking place in the Epic community around shader stuttering and its impact on game developer projects. In this tutorial, we dive into why the phenomenon occurs, explain how PSO precaching can help solve the issue, and explore best practices that will help you minimize shader stuttering. 

Gameplay Ability System - Debugging Tools

Unreal Engine provides many debugging tools for the Gameplay Ability System (GAS). This article covers the Gameplay Debugger, Visual Logger, GAS console commands, and other debugging overlays and widgets. We also explore their role in debugging networked sessions and builds.

Trending community tutorials

A diner scene in UE learning content.
Unreal Engine 5 Beginner’s Guide: UI, Navigation & Project Setup

New to Unreal Engine 5? This beginner-friendly video will introduce you to UE5’s interface, navigation, and project setup, ensuring you start with a solid foundation. Whether you're a game developer, VFX artist, or just exploring real-time engines, user @Thiago.Unreal will help you get up and running quickly.
True Fighting Game Engine tutorial for Unreal Engine.
Image courtesy of @Eugene1sv1
True Fighting Game Engine for Unreal Engine

In this series of four tutorials, Eugene1sv1 explores some of the fundamentals of creating a fighting game in Unreal Engine using characters based on a MetaHuman mesh. He covers everything from adding facial expressions and simulating clothing movement to building a character selection menu.
Substrate materials in Unreal Engine.
Courtesy of Reza Sarkamari
Substrate Materials

Substrate is a powerful tool for physically based rendering (PBR). In the first installment of this two-part beginner’s guide, Reza Sarkamari explains how to create complex materials by making it possible for multiple layers to interact with light. In the second part, he explores advanced Substrate techniques.

Epic talks and demos

A dragon character in Unreal Engine.
Next-Generation Modular Characters

Watch this recorded session from Unreal Fest Seattle 2024 that explores the creation of modular character rigs using the brand new Modular Control Rig Editor.  You’ll learn what it takes to create modules and libraries effectively, and to start building an adaptive workflow for your characters.
A knight in armor in a tutorial for Unreal Engine.
Expanding the Traditional Linear CG Pipeline with Real-Time

Check out this recorded session from Unreal Fest Seattle 2024 that explores why PLATIGE decided to introduce Unreal Engine next to their traditional CG pipeline, and how this pipeline has evolved over the past years. They go over how the pipeline was built, how Unreal Engine introduced a wider variety of management projects, and how it changed the way the company worked.