ZText

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Easily create a wide variety of true 3D texts with proper depth within your game for use in 3D menus or just placement in-world. Comes with 8 royalty-free fonts chosen to best suit various game types and platforms.

  • Supported Target Platforms
  • Supported Engine Versions
    4.7-4.21

Description


Preview: youtube.com/watch?v=lHMBk9SBRZ4


Easily create a wide variety of true 3D texts with proper depth within your game using this asset.


Included is a fully customizable, well-optimized and organized blueprint to make any sentence into a proper 3D text for use in 3D menus or just placement in-world. It supports multiple lines, left/center/right-alignment, adjustable line-height, kerning and space width, and can be interacted with, using for example on-click events.


Comes with a variety of royalty-free fonts chosen to best suit various game types and platforms. Each font has been painstakingly reproduced in low-poly 3D, letter by letter and imported as static meshes with simplified collision models.


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December 2017 update:


  • Fixed issue where text spawned using Spawn Actor From Class would not show any letters.
  • Fixed issue where letters would not show in packaged builds.
  • Now allows use of all materials and not just material instances


(Thanks to lukefwilson for pointing out the solution to these issues)


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Technical Details


Available characters are:
A-Z
a-z
0-9
-_.,:;?!@#$%&*=()[]'"/\

8 fonts (royalty free):
- AudioWide
- FreckleFace
- JollyLodger
- Montserrat
- Open Sans Extrabold
- PressStart2P
- RobotoCondensed Bold
- RussoOne

Physically-Based Rendering: Yes
Number of meshes: 704 Static meshes
Average Triangle count: 500 ranging from 12 to ~1740 triangles
Texture Resolutions: N/A
Number of Materials: 12 materials (1 master materials and 11 material instances)
Collision: Simplified collision mesh
Engine Compatibility: Tested to work on 4.10 - 4.12.5
Intended Platform: PC, Console and Mobile
Platforms Tested: PC
Documentation included: No (Not needed)
Number of Blueprints: 1

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