Zombiebear's Platforming Blueprints

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A series of Blueprints designed to kickstart your next platforming title

  • Supported Platforms
  • Supported Engine Versions
    4.16-4.18

Description


If you are building a platforming game, you know there are some common features among many titles - coins, lives or health, jump pads, moving platforms, the list goes on. This kit has been designed to help with the iterative process by providing some of these common features for you, allowing you to spend more time developing the features that make your game unique. 


Many of the Blueprints contain display assets to be used as placeholders, for whiteboxing, or as final products if they fit your game's aesthetic. They have been developed to be used or replaced as needed. 


Take this project and build off of it, rip out the content you need, or use it all as placeholder. The Platforming Blueprints kit has been designed with one goal in mind - make platforming development easier for you. 


Features:

Coin Pickup

Coin Spawn Spline

Life Pickup

Lose Life/Gain Life (Player Controller)

Checkpoints

Door interact with regular key

Door interact with tagged key

Killzones

Damage Zones

Lose Health/Gain Health (Player Controller)

Teleporter (one way and two way teleporters)

Movable Platforms (on overlap and on timer)

Interactable Chests

Jump Pad

Level Switch

Ceiling Trap

Breakable Box/Item Container

Pass-Through Platforms

13 display meshes for various blueprints

2 simple to use master materials that can be applied to a number of assets

Technical Details


Number of Blueprints: 23 (includes GameMode for Character/Controller setup)

Number of Widgets: 2

Number of Meshes: 13

Vertices: 21,809

Collision: Yes

Number of Master Materials: 3

Number of Material Instances: 24

Input: Keyboard

Network Replicated: No

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