Zombie Basic Mocap Pack

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57+ Zombie Motion Capture Animations

  • Supported Platforms
  • Supported Engine Versions
    4.9 - 4.15

Description


Preview: vimeo.com/130241926
View 3D Animations on Sketchfab: (Viewer shows full PRO Pack) skfb.ly/QFCt

Updated: Rev. 2.5
Major update! Hyper Zombies, and all animations as Root Motion and In-Place

A subset of "Zombie Pro - Mocap Pack"
INCLUDING: Hyper-Chase Running, Hyper-Attacks, On Fire Deaths, Walks, Crawls, Idles, Reaches, Turns, Shambles, and more.

Create and control your own Zombie Horde with this set of flesh hungry Undead animations. We obtained and motion captured actual REAL Zombies in our studio! (No we didn't) Bring your undead game to life. Now with Hyper Zombie moves to energetically wreak havoc in the Zombie apocalypse!

Please read the complete Zombie Basic PDF motion list here: drive.google.com/folderview?id=0B-Z-hxYLrNEUUlhsS2tuVlZHRGc&usp=sharing

Technical Details


UNREAL ENGINE 4.10 - 4.XX
Rev. 2.5 Update
Major update highlights:
All animations as Root Motion and In-Place.
Many animations added.
Hyper Attacks with variations.
Hyper Chases/Running with variations and transitions.
New Idles and variations.
On-Fire and Death.
Knock Back, Hit, and Death animations.
Standing and Crawling hits and transitions.
Animation assets only, no blueprints or controller.
All animations are on the UE4 template skeleton with IK bones.
All idles and transitions have been carefully pose-matched, for seamless motion trees.
FBX source files are also included as single Take animations on the UE4 template skeleton, ready for direct import on any other character using the UE4 template skeleton, or for skeleton-to-skeleton retargeting in UE4 to any other Humanoid character. They are in "\Content\Zombie_01\Source\FBX\" (not visible in the editor).
A Motionbuilder 2015 file is included with the UE4 template skeleton setup with the the HIK rig. Any of the FBX files can be imported, edited and animated as desired, and re-exported as new animations.
A Maya 2015 file is included with the UE4 template skeleton setup with the the HIK rig. Any of the FBX files can be imported, edited and animated as desired, and re-exported as new animations.

Contact and Support


support email: ue4@motusdigital.com
website: motioncaptureonline.com

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