精选特卖:从即日起至10月7日,精选道具五折特惠!

WormBall

StockLancer - 角色 - 2024/02/27
尚未评分

WormBall is a pile of worms in the shape of a ball. Asset comes with a softbody dynamic PA build and needed BP's, Ultimate material, and SKM with 5 LODs

  • 支持的平台
  • 支持的引擎版本
    4.26 - 4.27, 5.0 - 5.4
  • 下载类型
    完整项目
    此产品包含一个完整的虚幻引擎项目文件夹,含有配置文件、内容文件和.uproject文件,可以作为创建新项目的模板使用。

Asset comes with an softbody dynamic PA build and needed BP's, Ultimate material, and SKM with 5 LODs and other features like single worm spawn. This asset is part of Worm Series and Soft body series.


As part of Soft Body series of assets, this asset is physically dynamic and can be simulated or used as a character or NPC. Ball can mount on other characters and control them (parasitizing). Soft body assets also have real time dynamics to mimic liquid or jelly-like overall look.


Asset Features:

  • Fully physical 2 skeletal meshes with 2 physical asset presets. (one is worm ball and other is mortar. also a single worm SKM added.)
  • 48 Animations.
  • 2 BPs: 1 for ball Character and 1 for prey/mount. Player can Parasitize/control prey. also few small blueprints are added as bonus.
  • Spawn: wormball spawns single worms while running or on falling. those worms tries to come back to wormball (uses ai nav). if expires lifetime or goes far than reachable distance goes to underground and destroys itself.
  • Ultimate material with rich worm related settings.
  • Relax/stiffness HUD for better feedback and understanding.
  • Simple game menu (Can be seen in the demo).
  • Wormball SKM with 5 LODs. LOD 0: 104.053; LOD 5: 24.925
  • Stuck fixer feature will fix and save body from a stuck narrow area.


material is a lightweight and highly optimized. This material gives you many settings like, Noise movements, scaling, bulge waves, thickness, pulse, SSS, Gradient, hue and more. Even using and combining all of these features, material still remains a lightweight and green color in in shader complexity view


Asset Preview



Important to know: 

- All previews are rendered in Unreal Engine 5.3 and screenshots were taken in 4.26. preview video done in UE4.26

- Physics are different in UE5 because of a physics engine change. PhysX and Chaos Physics Systems  physics also changed in 5.1 and every newer version will be receiving their own bug fixes or changes.

技术细节

Rigged: Yes

Rigged to Epic skeleton: No

Number of Bones: 28 (including Root)

Number of physical assets: 2 PA for UE4.26, 5.0 and 5.1+ (6 physical assets in total. and also there is 2 bonus PA)

Animated: Yes

Number of Animations: 48

Animation type: In-place

Number of characters: 1 (3 different SKM all can be used as individual character. worm ball, mortar and single worm.)

Vertex counts of character: wormball LOD 0: 104.053; LOD 5: 24.925 ; mortar SKM: 9920 ; single worm: 229

Number of Materials and Material Instances: 3 ultimate Material and 6+ Instances (asset has also bonus mats.)

Number of Textures: 4

Number of Skins: 2 texture skins for worm but material is capable to give very different looks. please check the previews.

Texture Resolutions: 2K

Tested on: Windows 11 with UE4.26, 5.0, 5.1, 5.2, and 5,3