The Western NPC are stripped down to five different SK Item groups: costume, legs, arm/gloves, head, hair and beard. Multiple items are ready to be assembled to create your own unique Western or even victorian citizen
Each equipment uses a master material and a mask texture, which allows you to tweak its visual appearance in detail. Each body part can be tweaked separately.
For compatibility with other asset packs (like weapon animation sets), the delivered skeletal meshes are skinned to the UE4 skeleton and main- and off-hand pivots are aligned to its hand grip. Main- and off-hand slots are also prepared in the Blueprints to receive your data.
Additionally, this pack includes some tools (no weapons) to make your western character look busy :)
The system works with Morph targets too. The hairstyle does change when a character equips a hat.
The same applies for the hands when a character equips gloves.
Character: 1 Blueprint and 13 example NPC Blueprints
43 SK meshes: 3 Head, 14 chest (Out of 7 Base Meshes), 3 Base hair with 2 beards, 10 hats(out of 6 base Meshes),
1 Glove, 1 BP Function Library, and 1 BP Macro Library.
159 PBR Textures: Albedo, normal, ORM (ambient Occlusion, Roughness, and Metallic) and tint masks
103 Materials: Including 4 Master Materials for items and hairs, plus 45 Material Instances for actual meshes and tint samples.
4 SM tools for hand sockets + 1x Sheriff badge
Equipment morph dynamically for Hat/hair and Chest/Glove
Other: UE4 Mannequin with slightly modified UE4 skeleton (added sockets)
Scaled to Epic skeleton: Yes
Rigged to Epic skeleton: Yes
Animated: Yes (Epic's default Animations)
Number of Characters: Arbitrary amount of variations
Vertex Counts of Characters: 12k for Costume and 6k for Head & Hair
Texture Resolutions: 2048x2048 (PBR Textures), sheriff badge 512x512, hats 1K
Supported Development Platforms Intended: Windows, Mac, PS4, Xbox One
Documentation: PDF and comments in Blueprint graphs, functions, and variables.