Wave system that Spawns your Ai you can set up WaveZones that keep track of players that enter and leave Keep from box or Sphere Trigger setup doors to open and Close until wave is complete 60sec wavetimer for each wave can be change. Wavesystem also has cooldown timer. Each Wave system that is Placed Can have its own NameID for the basic save thats loaded up for the player that enters the wavezone and saves when the player leaves. BossSpawn after every 5 waves with Bosstimer. WaveSystem and WaveZoneTrigger all run on the DedicatedServer, ListenServer, or offline. Windowhud can let players Start Wave with Start Wave button they can pick infinite wave or Choose to start a limited wave by setting the amount of Wavelevel they want to play Through and also keeps track of the Highest wave been to for that Wave.
Gkey to Start Wave all players must Press the Gkey to Start Wave.
does not use EventTick. Wavetimer and Cooldown timer use delay node all variable update for Players when it needs to be updated the use of Interface to update the Client Hud
EditorFunction to Spawn in Spawnpoints and WaveZoneTrigger to keep the wavesystem together
The Blue Prints have been commented on what they do each Variable is Commented. and a Section has be made to show you the Variable that need to be Changed to your Player Character and Ai.
YoutubeVideo of it being used in my own Game i made it for: https://youtu.be/ICLgB8JAdNg
Basic Save and Load
Wavesystem interface update Hud
Place spawn points for mobs to spawn
Basic Example door
NameID each WaveSystem
Gkey to Startwave
Checks for Player inside Wavezone
Checks for player who Press Gkey
Checks for mob that are still alive
Checks if boss Wave
CoolDowntimer for Default limited wave
Check for Teamlives Reach 0
Number of Blueprints: 12
Input: Keyboard, Mouse
Network Replicated: Yes
Supported Development Platforms:
Documentation: Youtube: how to Video https://youtu.be/WbEXqeonl1A