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Water monster 1

VRIMEN - 角色 - 2024/01/25
尚未评分

Low poly character for game

  • 支持的平台
  • 支持的引擎版本
    4.24 - 4.27, 5.0 - 5.4
  • 下载类型
    资源包
    此产品包含各种虚幻引擎资源,可以选择性导入现有的项目。

Rate the asset and get a free coffee as a gift!(to do this, specify your email address in the review)

Thank you for your Review (If I see interest in the product, there will be new updates)



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VIDEO PREVIEW: https://youtu.be/QAzZ5TyxvpM



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🔔Update (LIVE LINK FACICAL EXPRESSIONS - SOON)


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Main Features:


  • Modular /customizible
  • Color change
  •  Rigged to Epic Skeleton with additional bones
  • Blendshapes / Morph Targets / Facial Expressions, ARKit blendshapes ready for live link (soon update)
  • Animations are included
  • Material Instances
  • Physics for fat



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Rig:


This Character rig is based on UE4 Mannequin skeleton. The main bones hierarchy is remained untouched for easy retargeting. With additional bones you can apply physics to different parts. The rig is made in Maya without plugins and does not have controls. The base pose of the rig differs from the Epic Skeleton one. That means that you might want to adjust the bone position when retargeting for a better result.

Fully rigged (standard humanoid rig). Additional bones -Eyes, eyelids, jaw,tongue,hornes,belly,chin

Ready to retarget animations!

Character’s Rig has been tested with various animations



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Blendshapes (soon update)


52 Apple ARKit Blendshapes. Tested with Live Link Face .

Can be used for Live Stream facial animations, LiveLinkFace, FaceWare, Facial Mocap, VTuber Avatar, VRchat, MMD, etc.


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Detailed Features


  • Material ID Maps for all texture sets
  • A Material ID map is used for changing the colors of a BaseMap separately. Use the included Material Instances to change the colors easily.
  • Grey textures for better color change (Desaturation-in material instances)
  • Physics are included (Belly and chin fat)
  • Separated Meshes for Master Pose / Leader Component are included
  • Have ready preset skeletal characters, skeletal separated parts and static meshes



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Textures


PBR Textures Metal/Roughness

4K or less for parts

Ambient occlusion, roughness, metallic(rgb-chanels), BaseColour, Normal, MatID, opacity, emissive

if desired, the texture can be compressed to 1024x1024 or less, without much loss of quality

Texture sets: body, jaw, eye,bone batton

EASY color change with id mask or material instance



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There are no blueprints/code! This package provides only skeletal meshes, materials, Everything is rigged to Epic Skeleton!

!All maps from screenshots or video only for testing and demonstration and are not included in project!


If you have any questions or you need additional files, write to the mail, ( leave a review(on this page) with your mail to confirm)[email protected]




POLYCOUNT :

Body: faces-15 792 tris-28 824 verts-14 559

Bone batton: faces-1 863 tris-3 592 verts-1 798

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技术细节

Features:

  • Modular /customizible
  • Color change
  •  Rigged to Epic Skeleton with additional bones
  • Blendshapes / Morph Targets / Facial Expressions, ARKit blendshapes ready for live link (SOON UPDATE)
  • Animations are included
  • Material Instances



Rigged: Yes

Rigged to Epic skeleton: Yes, Additional bones -Eyes, eyelids, jaw,tongue,hornes,belly,chin

If rigged to the Epic skeleton, IK bones are included: Yes

Animated: Yes

Number of Animations: 15 - Retarget, included standard animations for Mannequin (run, walk, idle, jump(x3)), 9 animations for swiming(see video)

Number of characters: 1

Vertex counts of characters: 16 357

Number of Materials and Material Instances: 25

Number of Textures: 29

Texture Resolutions: 4096X4096 or 2048x2048 or less

Supported Development Platforms:

Windows: Yes

Mac: Yes

Documentation: No



Important/Additional Notes: No