The inventory system includes two different type of inventory functionalities as well as force grab capabilities.
The inventory system is a fully modular solution that allows integrating two different kinds of inventories in your game. You can choose to use either or both in your game as they are fully independent, the solution also offers a force grab functionality. All the various functionalities can be easily integrated into any project using the component-based solution.
The wrist slot inventory system allows you to carry around any object by storing it in a wrist slot, the objects can then be retrieved at any time while playing the game.
The inventory menu allows you to retrieve and attach to your hand any weapon during game-play, you can easily design the menu as well as unlocking items during the game.
The force grab system allows you to point at objects that are too far to be grabbed and force pull. The objects and the force grab behaviour are fully customisable. Each object allows you to specify custom hand poses for when the object is grabbed.
Try it first!!!
Features:
Number of Blueprints: 22
Input: Motion Controllers Inputs for Oculus Touch, Vive, Index and WMR
Network Replicated: No
Supported Development Platforms: Oculus, Vive, Index, WMR
Documentation: Website Docs, Discord, Project Inputs
NOTE: While you can grab and let go of items that can be stored in the wrist slots the inventory items are meant to be either handled or put away and therefore you cannot drop the items. This is a design decision and not a malfunction of the system.