Vertex Anim Toolset

Hethger - 11月 15, 2019

Plugin for baking skeletal mesh animation into textures

  • 支持的平台
  • 支持的引擎版本
    4.22 - 4.26
  • 下载类型
    引擎插件
    此产品包含一款代码插件,含有预编译的二进制文件以及与虚幻引擎集成的所有源代码,能够安装到您选择的引擎版本中,并根据每个项目的需求启动。

10.000 Animated Mannequins: https://www.youtube.com/watch?v=QykklFF3Jps

2.500 Agents with different animation states: https://www.youtube.com/watch?v=C94CImc6qOM&t=39s


This Plugin enables the user to bake a skeletal mesh's animation (both bone and morph target) into a texture to later be used inside the material shader to animate static mesh components much more efficiently than with regular skeletal meshes.

Video showing full process (Pre-4.26 versions): https://www.youtube.com/watch?v=H6RbqJIFucw

Video showing full process (Pre-4.24 versions): https://www.youtube.com/watch?v=M2UwDvR06uc

技术细节

Features:

  • Bake multiple skeletal mesh animations into the same texture.
  • Create Static Mesh asset from a Skeletal Mesh, with additional special UV set for accessing animation data from the same texture from every LOD of the mesh.

Code Modules:

  • VertexAnimToolset - Developer.
  • VertexAnimToolsetEditor - Editor.

Number of C++ Classes: 8

Supported Development Platforms: Win-32, Win-64, Mac

Supported Target Build Platforms: Win-32, Win-64, Mac, Linux, PS4, XBoxOne, IOS, Android.

Documentation: dropbox

Documentation (pre-4.26): dropbox

Example Project (Does NOT require plugin installed): dropbox

Example Project 4.26:

dropbox

Important/Additional Notes: This is mostly an Editor oriented plugin, only part that makes it into the packaged builds are the Material Functions inside the content folder, so all target platforms are supported.