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Vertex Anim Toolset

Rexocrates - 代码插件 - 2019/11/15

Plugin for baking skeletal mesh animation into textures

  • 支持的平台
  • 支持的引擎版本
    4.22 - 4.26
  • 下载类型
    引擎插件
    此产品包含一款代码插件,含有预编译的二进制文件以及与虚幻引擎集成的所有源代码,能够安装到您选择的引擎版本中,并根据每个项目的需求启动。

Attention! This plugin has been open sourced under MIT license, find it here.


10.000 Animated Mannequins.

2.500 Agents with different animation states.


This Plugin enables the user to bake a skeletal mesh's animation (both bone and morph target) into a texture to later be used inside the material shader to animate static mesh components much more efficiently than with regular skeletal meshes.


Video showing example process.

技术细节

Features:

  • Bake multiple skeletal mesh animations into the same texture.
  • Create Static Mesh asset from a Skeletal Mesh, with additional special UV set for accessing animation data from the same texture from every LOD of the mesh.

Code Modules:

  • VertexAnimToolset - Developer.
  • VertexAnimToolsetEditor - Editor.

Number of C++ Classes: 8

Supported Development Platforms: Win-32, Win-64, Mac

Supported Target Build Platforms: Win-32, Win-64, Mac, Linux, PS4, XBoxOne, IOS, Android.

Documentation.

Example Project.

Important/Additional Notes: This is mostly an Editor oriented plugin, only part that makes it into the packaged builds are the Material Functions inside the content folder, so all target platforms are supported.

标签

CROWDCROWDSVERTEX ANIMATION