A collection of 10 assorted magic-type effects, all using GPU particles, six custom vector fields, textures and materials. All effects are in Blueprints with some parameters exposed (color, etc.)
10 GPU Diablo-style magic effects, scaled for the default UE4 character size. 9 of the effects utilize custom vector fields generated in Maya. Most of the effects will scale up or down fairly well using the transform values in the BP details tab. 3 looping effects and 6 "one-shot" effects.
This set includes 10 raw particle systems with Blueprint versions to match. All have color controllable through the blue print, some have particle count exposed and controllable, and three looping systems include a point light in the blue print that will color-adjust with the particle color parameter. Max values for most of the exposed spawn parameters are 10,000, though none are set this high by default.
- Number of Effects: 10 - Number of Textures: 6 - Number of Materials:10