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Ultimate Voice Chat (VoiceChat for Blueprints)

Octagon Interactive Ltd. - 10月 6, 2017
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Easily add voice input to your blueprint projects in less than 10 minutes.

  • 支持的平台
  • 支持的引擎版本
    4.15 - 4.18,4.22
  • 下载类型
    引擎插件
    此产品包含一款代码插件,含有预编译的二进制文件以及与虚幻引擎集成的所有源代码,能够安装到您选择的引擎版本中,并根据每个项目的需求启动。

Add voice input to your game project with ease. This plugin gives you full control over voicedata and exposes the recorded voice data as an compressed byte array blueprints. This way you can utilize the data in the way you want. Add channels to your game (vicinity, radio-controlled, team channels etc), optimize network traffic by only sending data to the required clients or even implement a data stream to an extra server - you are in charge, time to be creative.

技术细节

Features:

- No engine modifications, pure Plugin.

- No C++ knowledge needed, all custom C++ functions are exposed to Blueprints.

- VoiceAudioComponent that can be attached to any actor.

- Lightweight Networking, will only transmit VoiceData to players that are in hearing range. (No multi-casting to just everyone on the server)

- Support for multiple VoiceChat Channels. (Global, Spatialized/Local area, Clan/Party only)

- Total control in Blueprints over the VoiceChat Data. (Could support recording, later playback, further altering of VoiceData with Audio DSP - it is really up to you what to do with the data.)


Technical Details:

Copy the plugin into your project's plugin folder and you'll have 2 new components exposed in your Blueprints. The VoiceChatComponent for Input and the VoiceAudioPlayback Component for Output. (See screenshots)


Network Replicated: A byte array of the voice data is exposed to blueprints, allowing you to easily replicate the data.

Supported Development Platforms: Windows

Supported Target Build Platforms: Win32/Win64

Documentation: https://drive.google.com/file/d/0B-jxVN1HZTA7S00wYkZLSXl6UjQ/view?usp=sharing

Example Project: https://drive.google.com/file/d/0B-jxVN1HZTA7Y2NsLW9JUFRXXzA/view?usp=sharing


Important/Additional Notes:

To enable voice features in your project simply add this to your DefaultEngine.ini :

[Voice]

bEnabled=true