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TopShelf

MilkyEngineer - 2019/06/11
6
2.83颗星(总分5颗星)(6个评分)
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Organize assets in the placement tab for quick access

  • 支持的平台
  • 支持的引擎版本
    4.20 - 4.27
  • 下载类型
    引擎插件
    此产品包含一款代码插件,含有预编译的二进制文件以及与虚幻引擎集成的所有源代码,能够安装到您选择的引擎版本中,并根据每个项目的需求启动。

Speed up your level design workflow by organizing your project's assets into the placement tab.

TopShelf extends the editor by allowing anyone to add their own categories and assets from the project settings window. These settings are saved to the project's DefaultEditor.ini config file, ready to be shared with your team.


See how easy it is to extend the place mode tab with TopShelf: https://youtu.be/pO47B8H-twI

技术细节

Features:

  • Add custom categories and assets to the placement tab
  • Categories and assets are saved to your project's editor config (DefaultEditor.ini)

Code Modules: TopShelf (Editor)

Number of Blueprints: 0

Number of C++ Classes: 6

Network Replicated: No

Supported Development Platforms:

  • Windows
  • Mac OS X

Supported Target Build Platforms: Not Applicable (Editor Only)

Documentation: https://youtu.be/J-_q_0YDNzM

Support Thread: https://forums.unrealengine.com/unreal-engine/marketplace/1630122-topshelf-organize-assets-for-quick-access