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Teleportation and Portal

HighRender - 2019/07/10

Automatic Teleportation and Portal with visual effects. Character Ue4 with materials modified for the Teleportation, making the effect of materialization.

  • 支持的平台
  • 支持的引擎版本
    4.22 - 4.27
  • 下载类型
    完整项目
    此产品包含一个完整的虚幻引擎项目文件夹,含有配置文件、内容文件和.uproject文件,可以作为创建新项目的模板使用。

Video: Here

Update 1.2 Video: Here

Update 1.3 Video: Here

Update 1.4 Video: Here

Update 1.5 Video: Here

Update 1.6 Video: Here


The Teleportation and Portal Package allows the player to teleport from one teleportation to another without limits.

The differential of this package is the Materialization of the Character in Teleportation. And the non-activation of the teleportation if the character is jumping or in the air, when passing by the sensor.


***Monthly Unreal Engine Sponsored Content product for December 2020***

Check out HighRender's other products here.

技术细节

Current Product Version: 1.6


Features:

  • 2 Types of Teleportation.
  • 3 Types of Portals.
  • Effects of Materialization.
  • Materials Instances easily adjustable to leave the Character Materialization effect the way you like it.


TT: Teleportation to Teleportation.

T.A.M: Teleportation to Another Map (Single Player Only).

PP: Portal to Portal.

P.A.T: Portal as Teleport.

P.A.M: Portal to Another Map (Single Player Only).


Details:

Materials for Character Materialization: 3 + 3.

Portal Materials: 3.

Portal Particle Materials: 4.

Teleportation Materials: 2.

Teleportation Particle Materials: 2.

Textures for Materialization: 2 + 1.

Textures of the Portal: 1.

Textures of the Portal Particles: 4.

Textures of Teleportation: 1.

Textures of Teleportation Particles: 1.

Sound Effects: 3.

Blueprints: 7.


More Details:

Input: Keyboard, Mouse.

Network Replicated: Yes.

Supported Platforms: Windows.

Supported Target Build Platforms: Windows.

Documentation: Here

Support Website: https://www.highrender.store/support

Important / additional notes:

1 - No more than one Character can be Teleported at the same time.