Swift Look At

Kontiki Games - 2021/07/13

Swift Look At is a custom LookAt animation node for Unreal Engine. It is similary to the built-in equivalent, but more accurately and naturally.

  • 支持的平台
  • 支持的引擎版本
    4.24 - 4.27
  • 下载类型
    引擎插件
    此产品包含一款代码插件,含有预编译的二进制文件以及与虚幻引擎集成的所有源代码,能够安装到您选择的引擎版本中,并根据每个项目的需求启动。

Swift Look At is a customized Animation Node for the Unreal Engine’s Animation Graph System. We can imagine it as a virtual fixture that clamps the target bone that we want to control. Then through calculation, we rotate the virtual fixture and in turn, the bone’s orientation is adjusted. 

Showcase01

Showcase02

Executable Comparison Demo

Executable Comparison Demo Video

Video Tutorial

Documentation

技术细节

Features:

  •  Keep the control target from rolling while rotating it to face the target, so it can behave more naturally.
  •  Contrary to the built-in equivalent, Swift Look At applying alpha first, then clamp the rotation, which ensures it is more accurate.
  •  Non-Uniform Clamping that allows different clamping ranges in pitch and yaw directions.
  •  Visual debugging information is very rich and intuitive, which is convenient for users to locate problems.

Code Modules:

  •  SwiftLookAt[Runtime]
  •  SwiftLookAtEditor[Editor]

Number of Blueprints:0

Number of C++ Classes:6

Network Replicated: No

Supported Development Platforms: (Windows)

Supported Target Build Platforms: (Windows)

Documentation: http://kontiki.info/swift_look_at/

Demonstration: Executable Comparison Demo

Example Project:

Important/Additional Notes:

Support Engine Versions: 4.20~4.27 (Tested)

UE4 Marketplace: ONLY LATEST 3 ENGINE VERSION IS ALLOWED FOR CODE PLUGIN CATEGORY