SVG Runtime System

Unbound Fanatic - 代码插件 - 2024/04/19

Load and manage SVG assets at runtime

  • 支持的平台
  • 支持的引擎版本
    5.2 - 5.4
  • 下载类型
    引擎插件
    此产品包含一款代码插件,含有预编译的二进制文件以及与虚幻引擎集成的所有源代码,能够安装到您选择的引擎版本中,并根据每个项目的需求启动。

This is a plugin that enables Unreal Engine to support SVG files.

Compared with other plugins, this plug-in has the following advantages:

  • Extremely small package size, UScalableVectorGraphicsWrapper assets directly store SVG strings instead of image textures, even thousands of SVG assets will not exceed 10MB
  • Arbitrary size request, you can render any size lossless texture, of course, larger texture means longer blocking time
  • Intimate performance optimization, when you try to request a texture of the same size under the same ID, the system will directly return the already created texture instead of creating a new one.
  • The simplest operation, use USvgImage to manage all icons on your UI interface, just fill in the Id, and the system will handle everything for you.

About lunasvg Library:

  • lunasvg (MIT License) is an SVG rendering library
  • This Library generates svg textures at runtime
  • This is a Static Library
  • The library does not send any data

技术细节

Features:

  •  SVG Asset Support
  •  Runtime Render

Code Modules:

  •  ScalableVectorGraphicsSupport(Runtime)
  • ScalableVectorGraphicsEditor(Editor)

Number of Blueprints:0

Number of C++ Classes:12

Network Replicated: No

Supported Development Platforms: Win64

Supported Target Build Platforms: Win64

Docs: SVG_Support SVG_Editor SVG_Runtime