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Surface Drawing System

Highly optimized surface drawing system for trails, drawing and surface modifications.

  • 支持的平台
  • 支持的引擎版本
    5.3
  • 下载类型
    引擎插件
    此产品包含一款代码插件,含有预编译的二进制文件以及与虚幻引擎集成的所有源代码,能够安装到您选择的引擎版本中,并根据每个项目的需求启动。

Surface Drawing System is highly optimized system for drawing on surfaces.


Whether you are looking to create footsteps with depth for your characters, snow trails, sand trails, swamp trails or tire tracks on soft surfaces - this system has you covered!


Check this documentation introduction section before you purchase!


Support Link

Demonstration Video

Tutorial Video

Landscapes Tutorial Video


The system is very flexible and is easy to integrate into your project, your blueprints and C++ classes.

It provides highly customizable material function for drawing on surfaces, that allow you to control depth, width, strength, edge, apply noise and much more.


Further than that, this system was built with flexibility in mind, which means that the data generated by it can be used not only to manipulate surfaces depth, but also colors, blend textures inside drawing and use mask generated by the system to control anything you desire in your materials!


Limitations

Only works with Nanite meshes

Nanite in UE 5.3 works well with World Position Offset so your surfaces must be very dense

Landscapes are not well supported due to experimental tessellation(known bugs)


Demonstration Game

Documentation

技术细节

Features:

  •  Highly optimized world-space position drawing on surfaces
  •  Highly customizable trail drawing
  •  Trails edge customization
  • Flexible material function for any type of material

Code Modules:

  •  DrawingUtilities[Runtime]

Number of Blueprints: 5

Number of C++ Classes: 6

Network Replicated: N/A

Supported Development Platforms: Win64

Supported Target Build Platforms: Win64

Documentation: Link

Example Project: Demonstration Game

Important/Additional Notes: Please read the limitations and support documentation section before you purchase.