Spline: Ropes - Hoses - Sci-fi

PurePolygons - 4月 13, 2015
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4.43颗星(总分5颗星)(23个评分)
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Create Spline Generated - Ropes, Hoses, and Sci-fi Cables in seconds INSIDE the Unreal Engine

  • 支持的平台
  • 支持的引擎版本
    4.7 - 4.26
  • 下载类型
    资源包
    此产品包含各种虚幻引擎资源,可以选择性导入现有的项目。
Video: https://www.youtube.com/watch?v=ljE5TsyGvLw

Easy to use, just drag and drop the Cable, Rope, or Sci-Fi Cable of your choice into the engine and immediately start placing it in seconds using splines and adding spline points. Simply hold ALT and click and drag on the spline to add a point, or right click on the spline to add a point.

I have provided over 30 starter Ropes, Hoses and Cables of all different colors, shapes and sizes. The tiling of the texture can be changed in the material instances, the rope tessellation, sci-fi light color, cable colors, and pulsing/flickering lights can also all be adjusted inside of the material instances in Unreal. See them update real-time on the asset as you are changing them.

These hoses, Ropes, and Sci-fi Cables are great for any game that you are working on! They can be placed in hallways, industrial scenes, ropes in shipyards or medieval castles, Sci-fi Cables in your futuristic scenes, server rooms, anywhere you can think of. If you are making a video game you will find a use for this pack! You can even replace the models and textures to simply use the tech in any way you see fit. Enjoy!

技术细节

Set Includes:


- Demo Scene - To Demonstrate different ways to place and use the provided assets


- 49 Materials and Material Instances


(Create Unlimited amounts of materials with easy variations and adjustments in the material attributes)


- 43 Static Meshes


- 32 Pre-made and provided Spline Ropes, Hoses, and Cables


- 26 Texture Sheets (Diffuse, Normal, Spec, Roughness, Color Mask, Height)


- 1024x512 Average Texture Size


- Average Tri-Count (100 Tri's)


- Triangle Range (60 - 512) Tri's


- LOD's (Level1 - 240, Level2 - 60, Level3 - 20)


- All Ropes, Hoses, and Cables have LOD's applied to them as well as Collision


Intended Platform


All Platforms