Every game could benefit from gore! Well, maybe not every game. But maybe yours?
Demo Links & Documentation (disclaimer: using the "BL.INK" analytics tool):
Demo Video: YouTube
Download the demo here (for Windows, using Epic Games' Free InfinityBlade Characters): Google Drive
Documentation: Google Docs
How does it work?
You only need to call two functions from your attack/damage logic and you are ready to remove limbs from a character! The system should work with any humanoid skeletal mesh.
I recommend replacing the placeholder limb-meshes with limb-meshes generated from your characters' mesh for a better result, this should take less than ten minutes.
Number of Blueprints: 1 Component, 1 Actor, + Demo Blueprints and Placeholder Meshes
Input: Gamepad, Keyboard & Mouse
Network Replicated: Yes
Supported Platforms: should work on all, but only tested on Windows
Documentation: Everything is provided in the Blueprints.
Important/Additional Notes: Your skeleton should look similar to the Default Unreal-Engine Mannequin for good results. If your skeleton's naming structure is different from the Unreal Mannequin naming scheme, you might need to adjust some names in the Component. You might need to adjust the material-color of the placeholder meshes to better fit your character mesh. The demo characters inside of the project are from Epic Games' Infinity Blade.