This UMG Widget gives the Player the opportunity to change the scalability settings to his needs. All settings in the UMG Widget are built based on a DataTable. This gives endless possibilities to change the widget with easy steps.
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This UMG Widget gives the Player the opportunity to change the scalability settings to his needs.
All changes are automatically saved to a SaveGame. This way the settings are kept even after quitting the game.
All settings in the UMG Widget are built based on a DataTable. This gives endless possibilities to change the widget with easy steps.
Just create a new entry, enter the needed commands (for command line) and, on button press, your action takes place.
Every change only takes effect as soon as the ok/accept button is clicked. (Ok = Accept and close) If the window is closed before changes are applied, the old settings will be restored.
Everything is built with Blueprints and is well commented, so you can simply build more functionality on top of it or integrate the widget into existing projects.
Features:
Number of Widgets: 5
Number of Blueprints: 0
Input: U to open/close the Settings
Network Replicated: No
Supported Development Platforms: Windows
Supported Target Build Platforms: Windows
Documentation: ScalabilitySettings Documentation