Save System provides an easy way to save game with support for multiple save slots, loading levels, saving player data (position, rotation, health, etc), and a built-in menu to show all saves. It also allows for saving any data to a save slot or globally.
- Built-in menu to load the game from a save
- Loading levels with support for loading screens
- Multiple save slots
- Player transform restoration
- Save any player data to a slot or globally
- No plugins or C++ required
Number of Blueprints: 8
Number of Widgets: 6
Input: Mouse, Keyboard, Gamepad.
Supported Development Platforms: Windows, Mac
Supported Target Platforms: Windows, Mac, Consoles