Runtime Screenshot

Waqas Arshad - 代码插件 - 2024/06/19

This plugin takes screenshots during gameplay and saves them at runtime in packaged builds.

  • 支持的平台
  • 支持的引擎版本
    5.2 - 5.4
  • 下载类型
    引擎插件
    此产品包含一款代码插件,含有预编译的二进制文件以及与虚幻引擎集成的所有源代码,能够安装到您选择的引擎版本中,并根据每个项目的需求启动。

A plugin that used to export/save screenshot in packaged builds or inside editor. Completely built in C++. Easy to use in blueprints with just single function call. It supports taking different screenshot formats such as :

  • PNG
  • JPEG


Try Demo : RuntimeScreenshot_Windows


This plugin has option to capture the HUD as well in the screenshot. So the game HUD can also display in the output screenshot.

The export image quality can be changed based based on percentage value from (0 to 100) when taking screenshot.

The resolution of the output screenshot image will be automatically determined based on current resolution of the game.

技术细节

Features:

  •  Take screenshot of the gameplay in packaged builds/runtime or inside editor
  • Control image quality when taking screenshot
  •  Only 1 function is used to take screenshot
  •  Different image formats such as PNG, JPEG

Code Modules:

  •  RuntimeScreenshot - Runtime


Number of Blueprints Functions : 1

Number of C++ Classes: 1

Supported Development Platforms: Windows

Supported Target Build Platforms: Windows

Documentation: https://docs.google.com/document/d/1IoskJGZPkauYL_V1aNpd16iohSuOk8UtsehZEJsaZ1E/edit


Important/Additional Notes:

  • The screenshot resolution of the image will be automatically determined based on current game resolution. So you don't have to specify export resolution