The smoke and dust formed from strong winds during Rotor rotation etc, created using sparse volume textures
10 Rotor Downwash effects wrapped in Blueprints.
Density & Color can be controlled via their Material Instances, I also added a sphere mask in the center to ease the opacity of the smoke. (This is also controllable in he material instances)
5x Looping effects
5x effects that start and end after 360 frames
Disclaimer: The helicopter and environment are not included and are for demo purposes only
Features:
Type of Emitters: CPU & GPU
Number of Unique Effects: 10
LODs: No
Number of Materials: 2 and 10 instances
Number of Textures: 10 Sparse Volume Textures
Number of Blueprints: 10
Supported Development Platforms:
Windows: Yes
Mac: Yes