Root Motion Climbing System

JU SIK LEE - 代码插件 - 2024/09/09

RootMotionClimbingSystem is a customizable climbing system. You can create your own climbing system using root motion animation.

  • 支持的平台
  • 支持的引擎版本
    5.4
  • 下载类型
    引擎插件
    此产品包含一款代码插件,含有预编译的二进制文件以及与虚幻引擎集成的所有源代码,能够安装到您选择的引擎版本中,并根据每个项目的需求启动。

DemoLink : (Example Project Build)

  • You can test multiplayer by pressing the ESC key.

DemoLink : (GASP+ALS)

  • Game Animation Sample + Advanced Locomotion System
  • Integration Example Demo

DemoLink : (Example Project Build + Ultimate Traversal Anims)

  • Using the 'Ultimate Traversal Anims' asset.
  • Preview #1 (Ladder, BalanceBeam, BarSwing)
  • Preview #2 (Wall Climb)
  • Additional climbing work in progress.


[Introduction to RootMotionClimbingSystem]

[How to make BP_WallClimb]

[How to make BP_FreeHang]


RootMotionClimbingSystem is a customizable climbing system.

Create climbing with user-owned animation.


The character only needs logic to play climbing animation.

The animation blueprint only requires a montage slot for playing the climbing animation.


Because of its simple character logic, it is easy to integrate into your projects.

You can keep your character logic simple even if you add a lot of climbing.

技术细节

Features:

  • User-created climbing.
  • Simple character logic.
  • Easy integration.
  • Network Replicated.

Code Modules:

  • RootMotionGuideEx (Runtime)

Number of Blueprints: 0

Number of C++ Classes: 7

Network Replicated: Yes

Supported Development Platforms: Win64

Supported Target Build Platforms: Win64

Documentation: None

Example Project: Link

Important/Additional Notes:

In animation asset, the root bone's transform must start from Identity. (Location = {0,0,0}, Rotation = {0,0,0}, Scale = {1,1,1})

This plugin does not include any animation assets.