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Rifle Starter - MoCap Pack

MoCap Online - 动画 - 2019/04/25
13
3.69颗星(总分5颗星)(13个评分)
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24+ Motion Capture Animations - Subset of Rifle 01 Pro

  • 支持的平台
  • 支持的引擎版本
    4.14 - 4.27, 5.0 - 5.4
  • 下载类型
    资源包
    此产品包含各种虚幻引擎资源,可以选择性导入现有的项目。

A Subset of - Rifle 01 Pro

***NEW! - MCO 3D Animation Player: Rifle Starter- Animation Player

UPDATE: REV. 2.7B

  • "ik_hand_gun" IK socket animation now matches "middle_01_r" FK socket animation.

Version 2.7A1 has new Updated Split Jumps. Improved Take-Offs, In-Air Loops and Landings.

2.7A has a New Socket on the "middle_01_r" bone for attaching the Rifle, and all Animations updated to use it. The original custom added “hand_r_wep” bone is no longer used.

All Animations with Root Motion and IPC.

11 Animations, 6 Aim Offsets, 5 Split Jumps. 

33 Total Animation Files.

Complete "Rifle Starter 27 - Animation List" motion list: DOWNLOAD HERE

Starter set of Military Rifle animations for a third-person shooter game. Pose-matched, for seamless motion trees.

Includes: Idles, Walking, Jogging, Jumping, Aiming, Shooting, Crouching. Matching fully textured Rifle is included.


Transfer to UE5.xx Manny is Painless, Quick and Easy, takes about 2 minutes with our modified IK-Retargeters.

  • View Quick Tutorial Video - HERE:

https://youtu.be/lGOV0RypRvQ

  • DOWNLOAD THE "UE4 to UE5 Retargeting Project" ZIP HERE:

https://drive.google.com/drive/folders/13tMjMKd2HCFrQUp4Ep9YaI4KaVGIAyRl?usp=sharing

  • The stock unmodified IK-Retargeters included with UE5... are not good as is.

技术细节

UPDATE: REV. 2.7B

  • "ik_hand_gun" IK socket animation now matches "middle_01_r" FK socket animation.

REV. 2.7A2

  • Misc. Fixes

REV. 2.7A1

  • 2.7A1 has All New Updated Split Jumps. Improved Take-Offs, In-Air Loops and Landings.
  • Reference Pose is an "A".
  • UE4 Engine 4.14 - 5.xx Compatible
  • For Engine 4.13 and Previous - All FBX Source animation files are included and can be imported into older versions including IPC curves.

2.7A

  • New Socket on the "middle_01_r" for attaching the Rifle, and all Animations updated to use it. The original custom added “hand_r_wep” bone is no longer used, allowing other Characters with skeletal meshes that use the stock Epic Skeleton and proportions to easily integrate into a Project with the “Assign Skeleton” function, or the Retarget Manager.

Our IPC(in-place custom) animations have custom attributes providing continuous Speed and Rot(yaw) data curves.

● All animations as Root Motion and In-Place.

● FBX source files also included in “\Project\Source\FBX\” (not visible in the Editor).

● “A” and “T” pose files included.

标签

SIMULATIONREALISTICNoAIRIFLEANIMATIONSSHOOTERWEAPONSINDUSTRIESTHIRD PERSON SHOOTERMOCAPCHARACTER ANIMATIONS