Rifle Basic - MoCap Pack

MoCap Online - 2019/04/25
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123+ Motion Capture Animations - Subset of Rifle 01 Pro

  • 支持的平台
  • 支持的引擎版本
    4.14 - 4.27
  • 下载类型
    资源包
    此产品包含各种虚幻引擎资源,可以选择性导入现有的项目。

A Subset of - Rifle 01 Pro

***NEW! - MCO 3D Animation Player: Rifle Basic - Animation Player

VIDEO: Rifle Highlights

***Highlight Video does not show exact contents of "Basic". Please see Animation Player and List for exact contents.

UPDATE: REV. 2.7B

  • "ik_hand_gun" IK socket animation now matches "middle_01_r" FK socket animation.

Version 2.7A1 has New Updated Split Jumps. Improved Take-Offs, In-Air Loops and Landings.

Reference Pose is an "A".

2.7A has a New Socket on the "middle_01_r" bone for attaching Rifle. The original custom “hand_r_wep” bone is no longer used.

All with Root Motion and IPC.

Visually, 2.7A animations will look the same as 2.7.

88 Animations, 13 Aim Offsets, 7 Split Jumps. 

192 Total Animation Files.


Rifle Basic 27 - Animation List:

DOWNLOAD HERE

Basic set of Military Rifle animations for a third-person shooter game.

Pose-matched, for seamless motion trees.

Includes Looking and Aim Offsets, Idles, Walks, Jogs, Runs, Crouches, Holstering, Weapon Swaps, Aiming, Shooting, Reloads, Turns, Jumps, Split Jumps, Deaths and Transitions.

Matching fully textured Rifle is included.

技术细节

UPDATE: REV. 2.7B

  • "ik_hand_gun" IK socket animation now matches "middle_01_r" FK socket animation.

REV. 2.7A2

Lowered Crouch Turns

Stabilized Aim Turn Loops

REV. 2.7A1

  • 2.7A1 has All New Updated Split Jumps. Improved Take-Offs, In-Air Loops and Landings.
  • "A" Reference Pose
  • UE4 Engine 4.14 - 4.xx Compatible
  • For Engine 4.13 and Previous - All FBX Source animation files are included and can be imported into older versions including IPC curves.

2.7A

  • New Socket on the "middle_01_r" for attaching the Rifle, and all Animations updated to use it. Original custom “hand_r_wep” bone is no longer used. Characters using the stock Epic Skeleton and proportions easily integrate into a Project with the “Assign Skeleton” function, or the Retarget Manager.

Our IPC(in-place custom) animations have custom attributes providing continuous Speed and Rot(yaw) data curves.

○ New Weapon Holsters - On Back and Pistol Swaps

○ Back Rifle Socket and Hip Pistol Socket with matching animations.

○ Animation List has frame/seconds delay timings for Holster/UnHolster.

○ Holstered Animations match our Mobility Pro and Pistol Pro, and integrate with our other Animation Packs.

● Root Motion and In-Place.

● FBX source files included in “\Project\Source\FBX\”. (not visible in the Editor).

● “A” and “T” pose files included.