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RetroDebug

ClusterFact Games - 1月 26, 2021

Retro Debug: In Game debug tool.

  • 支持的平台
  • 支持的引擎版本
    4.25 - 4.26
  • 下载类型
    引擎插件
    此产品包含一款代码插件,含有预编译的二进制文件以及与虚幻引擎集成的所有源代码,能够安装到您选择的引擎版本中,并根据每个项目的需求启动。

Runtime debug tool RetroDebug.

RetroDebug is an in game debugging tool which support C++ and Blueprint.

Developers can easily add new debug entries to watch variables, execute functions, change variables or console variables as checkboxes or sliders.


Developers can add inspected variables to small, non-intrusive Mini Debug Window which will stay in viewport after main debug window is closed.


Debug entries are organized in clean hierarchy which makes it easy to add same type of entries under same category. Entries are automatically sorted by entry type.


RetroDebug comes with a bunch of predefined debug entries for Unreal Engine profiling which makes it easy to debug on a device where external keyboard is not available.


RetroDebug includes in game log viewer and simple command box to execute console commands.


Extensive documentation of how to use and API documentation.

技术细节

Features:

  • Easy in game inspection for any variable.
  • Modify inspected variables.
  • In game console log viewer.
  • Execute console commands.
  • Execute custom events.
  • Hierarchical menu.
  • Extensive documentation.
  • Predefined entries for unreal profiling.
  • Mini Debug widget.

Code Modules:

  •  RetroDebug, Runtime.

Number of Widget Blueprints: 11

Number of C++ Classes: 15

Documentation: RetroDebug Wiki

API Documentation: RetroDebug API

Example Project: For 4.26