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Replicated Series : Spike/Fire Traps

TerokaDev - 蓝图 - 2023/09/23

From single player or multiplayer, this trap system is replicated and the most advance traps system in the marketplace. Highly customizable and 100% drag and drop.

  • 支持的平台
  • 支持的引擎版本
    4.26 - 4.27, 5.0 - 5.4
  • 下载类型
    资源包
    此产品包含各种虚幻引擎资源,可以选择性导入现有的项目。


Video

 

Other Replicated Series :

技术细节

List of Features :

  • Replicated - For single-player and multiplayer. All movement and rotation are in sync, regardless of whether other players join later in the game.
  • Changeable Mesh– From spike to fire or arrow, you can change to your own mesh / emitter and its scale.
  • Customizable - Change damage type, wall or floor trap, trigger or timer based trap, adjustable trap size, trigger delay, emitter rate and max velocity
  • Kill Switch - Can be triggered to stop all traps.
  • Performance - Created with performance in mind and network light system. Not using tick.
  • Debug Mode – Each trap is labeled with direction and damage box.
  • Damage Box – Damage box included which replicated damage to all players inside the damage box. 
  • Extra – Free simple replicated health bar and floating damage text
  • Learning Material – This system use Instanced Static Mesh Component, Child Actor Component, Parent-Child BP, Interfaces, Enumeration, Structure, Niagara System, RepNotify, Replicated, Timer By Event. Learn how to use these features by using this system.


Q&A

Q: How do I apply damage to my own character?

A: You can use Unreal's built-in function "EventAnyDamage."



Number of Blueprints: 10

Network Replicated: (Yes) Fully Replicated for Single-Player and Multiplayer

Supported Development Platforms:

Windows: (Yes)

Mac: (No)

Documentation: See the tutorial video

Important/Additional Notes: 100% Blueprint