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Reactive Shields

Benoit Lhoest - 蓝图 - 2024/08/09
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Create, customize and use dynamic shields for your game with this complete blueprint system.

  • 支持的平台
  • 支持的引擎版本
    5.1 - 5.4
  • 下载类型
    资源包
    此产品包含各种虚幻引擎资源,可以选择性导入现有的项目。

Reactive Shields is a complete blueprint system that allows you to easily create, customize and use dynamic shields in your game.

This system will manage your shield's collisions, hit reactions, activation / deactivation animations and also a damage system with visual feedback on the shield's health! 

This system is network replicated and therefore multiplayer ready.


You can create customized shields in 3 easy steps :

1.Create a Material Instance and customize it.

2.Create a child blueprint and customize it.

3.Add an actor component to your actor to interact with your customized shields in game.


Both the material and the blueprint have many customizable parameters (colors, animations, effects, world position offsets, impacts,...) so you can create the shields that you want. There is a complete documentation explaining all the parameters in details to guide you through the customization process.


Video Trailer : Here

Playable Demo : Here

技术细节

Features:

  • 5 unique Static Meshes for your shields
  • 1 Master Material and 4 material functions
  • 2 Blueprints
  • 3 Nigara Systems VFX
  • 4 Sounds Cue VFX
  • 6 premade shields (6 child blueprints and 6 material instances)
  • 19 Textures and tools to create your own textures
  • 1 Complete Demo with clear and commented code examples on how to use this system.


Network Replicated: Yes

Supported Development Platforms: Windows


Documentation: Here

For any question/feedback/suggestion/issue feel free to join my discord : Here