Adjustable parameters: - Render texture size - Moveable droplets count and intensity - Rolling leaks count and intensity - Static droplets intensity and tiling - Wet layer intensity and speed
技术细节
1) Add PostProcess volume to a level 2) Place BP_RainDropsRender to a level at some place where player can't see 3) Specify your post process volume in BP_RainDropsRender setting "Post Process volume"
Number of Materials: 4 Do Materials derive from a Master Material with instances as variation: Yes Number of Textures: 3 Number of Particle Systems: 2 Number of Meshes: 3 Texture Resolution: 2 x 512x512, 1 x 1024x1024