Controllable and replicated monster character that can change forms and climb anywhere.
A controllable monster character that can smoothly climb anywhere with natural looking movement and animations.
It is also able to procedurally regenerate itself into a completely different monster by just changing its seed.
A single asset that can populate entire games with endless possible characters, pawns and enemies.
Multiplayer-ready and highly customizable.
Able to climb anywhere, even on moving platforms.
Play the demo to experience the asset yourself!
Features:
Migrate the asset by migrating the BP_Monster into the content folder of any other
project.
Number of Blueprints: 16
Number of Materials: 4 (+10 instances)
Static Meshes: 4
Skeletal Meshes: 3
Network Replicated: Yes
Supported Development Platforms: All of them.
Nanite support: No (the materials on the monster are using world position offsets, so nanite only works on 5.3+ with these materials)
This product supports Lumen for Unreal Engine 5.0+
Support email: [email protected]