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Pro mission engine

Procedural City Tools - 11月 25, 2020

A stateful data based mission plugin for unreal engine.

  • 支持的平台
  • 支持的引擎版本
    4.25 - 4.26
  • 下载类型
    引擎插件
    此产品包含一款代码插件,含有预编译的二进制文件以及与虚幻引擎集成的所有源代码,能够安装到您选择的引擎版本中,并根据每个项目的需求启动。

Pro Mission Engine is a stateful data based mission component for unreal engine 4. You can manage a persistent mission state and modify it with easy functions. You manage all missions through pure data and only open blueprint windows when you are modifying events, keeping things simple and organized.


You can use this plugin with blueprints and c++. The example project is entirely made in blueprint.


Video of the example project:

https://www.youtube.com/watch?v=QT3vFeJtJVU


An extended tutorial is coming up.


Example project features:

  • Mission markers
  • saving and loading mission data
  • mission waypoints
  • mission items
  • mission kill objectives
  • accepting missions
  • completing missions
  • mission event dialogs (Started, completed, failed)
  • Mission UI

技术细节

Features:

  • Easily add missions through data assets.
  • Trigger custom mission events 
  • Easy API accessible through blueprint and c++
  • Dynamic events
  • Incremental objectives
  • Persistent mission state kept in the game instance (You won't lose progress between levels!)
  • Easy saving and loading
  • Usable for a wide variety of use cases for example: rpg quests, linear shooter missions, tutorial segments and story missions.
  • Extendable with blueprints
  • Complete API Reference in the manual


Code Modules:

  •  Pro Mission engine - Runtime

Number of Blueprints: 0

Number of C++ Classes: 7

Network Replicated: No

Supported Development Platforms: Win64

Supported Target Build Platforms: Win64

Documentation: https://drive.google.com/file/d/16rYPZx7AWn601pGCqhQoc804J3HUpDJk/view?usp=sharing

Example Project: https://drive.google.com/file/d/1rTC8Hm4JzWmEWRX5isWElw6BzUGEaPjx/view?usp=sharing