Simulates flocking and schooling behaviors where individual “BOIDS” has logic to determine what motivation they use. In contrast, to swarm intelligence, the BOID model is fashioned after the 3 primary principles at face value. This motivational force, while less complex than some other models, allows for individual decisions so that members of the group could “choose" to break off and form a new group based on other driving factors such as hunger. That same individual BOID can later "choose" to join any other compatible group.
Simulation of flocking and schooling behaviors using the BOID model developed by Craig Reynolds in 1986. Features include:
Documentation in blueprints.
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