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Pivot Tool

Mary Nate - 2017/03/02

Pivot Tool is an editor plugin that allows you to modify actors pivot easily, and bake changes to static meshes inside Unreal Editor.

  • 支持的平台
  • 支持的引擎版本
    4.12 - 4.27
  • 下载类型
    引擎插件
    此产品包含一款代码插件,含有预编译的二进制文件以及与虚幻引擎集成的所有源代码,能够安装到您选择的引擎版本中,并根据每个项目的需求启动。

Pivot Tool is a pivot editor for Unreal Engine.


With Pivot Tool you can easily modify actors pivot either manually or automatically by applying one of 27 pivot presets. You can bake the pivot changes into static mesh right inside Unreal Editor, there is no need to open 3D modeling software for pivot position tweaking.


Videos:

Pivot Tool Pre-1.0 Preview

Pivot Tool 1.0 - Bake actor pivot offset to static mesh

Pivot Tool 1.0.2 - Freeze Rotation

Supprot:

Discord

Support thread

技术细节

List of Features:

• Modify and bake mesh pivot point inside Unreal Editor, useful for reusing existing assets or testing pivot placement of modular meshes.

• Bake both mesh pivot location and rotation while preserving physics collision and sockets data

• Bake pivot change to current mesh or duplicated mesh

• 27 pivot presets for quick and easy pivot setting, organized in 4 groups (center/face/corner/edge) with intuitive UI.

• Apply pivot preset by actor bounding box or by mesh vertexes.

• Apply pivot preset temporarily or auto save the change.

• Ability to apply pivot preset to selected actors as one group or individually

• Use Vertex Mode to snap pivot point to mesh vertexes while applying pivot preset

• Save temporary pivot placement (Alt + Middle mouse) with one button click

• Quickly reset actor pivot offset

• Copy pivot from one actor and paste into as many actors as selected


Modules:

• PivotTool (Editor)


Network Replicated: N/A (Editor plugin)

Supported Development Platforms: Windows (Prebuilt Binary for Mac but not tested)

Supported Target Build Platforms: All


Documentation Included: Pivot Tool User Guide

Example Project: N/A

Important/Additional Notes:

- Full c++ source code included, works with both Launcher and Github builds

- Works with both c++ and Blueprint only projects