Artstation link for video showcase:
This pack feature Trees, Plants, Props and Shaders, all made for games.
Inlduding parameters for shaders editing such as color variation, material blending etc...
Wind animation from shaders with 3 parameters to affect all the vegetation
All the vegetation use camera facing normals for smooth lightning and great blending with other assets.
All made from royalty free images.
All assets have LODs and tree have imposter for long render distance.
Plants uses cull distance.
Wind animation is calculated according to camera distance.
Texture atlas and material instances.
Compact plants modeling for for less quad overdraw.
///// Additional details /////
4 variation of pine trees: (medium - large - tall - twisted)
5 differents types of plants: Grass, Heather flower (2 variation), Yarrow flower (2 variation), Clover (3 variation) and baby pine tree.
3 different types of props: Branch (4 variation), Rocks (4 variation), Pinecone.
All shaders include color variation parameters to avoid repetitions.
All materials basecolor, roughness, SSS etc... are editable trough parameters
Props and Vegetation shaders have blending with landscape option (require mesh distance field)
Post process sharpening + Material fonctions
Number of Unique Meshes: 22
Collision: Yes (Custom)
LODs: 4 + Imposter for trees
Number of Materials and Material Instances:
Number of Textures: 25
Supported Development Platforms:
Mac: (Not tested)
Require Mesh distance field (in project settings) for assets blending with terrain.