Pine Forest - Vegetation pack

Averdrian's Assets - 道具 - 2023/07/04

A pack of game ready assets, providing a variety of animed & optimized trees, plants, props and shaders.

  • 支持的平台
  • 支持的引擎版本
    5.0 - 5.2
  • 下载类型

Artstation link for video showcase:

This pack feature Trees, Plants, Props and Shaders, all made for games.

Inlduding parameters for shaders editing such as color variation, material blending etc...

Wind animation from shaders with 3 parameters to affect all the vegetation

All the vegetation use camera facing normals for smooth lightning and great blending with other assets.

All made from royalty free images.


All assets have LODs and tree have imposter for long render distance.

Plants uses cull distance.

Wind animation is calculated according to camera distance.

Texture atlas and material instances.

Compact plants modeling for for less quad overdraw.

///// Additional details /////


4 variation of pine trees: (medium - large - tall - twisted)

5 differents types of plants: Grass, Heather flower (2 variation), Yarrow flower (2 variation), Clover (3 variation) and baby pine tree.

3 different types of props: Branch (4 variation), Rocks (4 variation), Pinecone.

Shaders Info:

All shaders include color variation parameters to avoid repetitions.

All materials basecolor, roughness, SSS etc... are editable trough parameters

Props and Vegetation shaders have blending with landscape option (require mesh distance field)


  • Global wind control, for all the vegetation using 3 parameters: wind direction, intensity and amplitude.
  • Vertex Ambient occlusion.
  • Tree shader mix up both a Bark material and a Moss material using vertex color (optional).
  • Camera facing normals for correct lightning and blending.


  • Material blending
  • Texture size from distance to hide tiling
  • Parralax option

Post process sharpening + Material fonctions


Number of Unique Meshes: 22

Collision: Yes (Custom)

LODs: 4 + Imposter for trees

Vertex Count:

  • Trees: [LOD0: 43K - 35k] to [LOD3: 14k - 11k] to [LOD4: 14] (imposter)
  • Plants: (Average) [LOD0: 3k - 50] to [LOD3: 300 - 10]
  • Props: (Average) [LOD0: 1500 - 200] to [LOD3: 150 - 40]

Number of Materials and Material Instances:

  • 3 Master Materials,
  • 8 Material Instances,
  • 8 Material Functions,
  • 1 Post Process Material.

Number of Textures: 25

Texture Resolutions:

  • 6 texture sets in (2048 x 2048)
  • 2 texture sets in (1024 x 1024)

Supported Development Platforms:

Windows: Yes

Mac: (Not tested)

Important/Additional Notes:

Require Mesh distance field (in project settings) for assets blending with terrain.