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[Photoscanned] Scaffolding: Rough Edge

Rough Edge - 道具 - 2024/09/07
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A scaffolding asset pack created entirely from utilising photogrammetry techniques.

  • 支持的平台
  • 支持的引擎版本
    5.3 - 5.4
  • 下载类型
    资源包
    此产品包含各种虚幻引擎资源,可以选择性导入现有的项目。

This product supports Nanite & Lumen for Unreal Engine 5.3+

Documentation on how to enable Lumen : Link


YouTube: https://www.youtube.com/@RoughEdgeLtd


Website: https://www.roughedge.uk


* DISCLAIMER: POLY HAVEN'S HDRI's WERE UTILIZED FOR THE SHOWCASE FOUND HERE: https://polyhaven.com/hdris *



This photoscanned modular scaffolding pack can be used for games and cinematics, it's well optimized for Nanite and has simple collisions, each asset was constructed utilizing industry standard photogrammetry techniques.


Low draw calls, low memory usage and optimized shaders that brings the best out of games and cinematics without sacrificing quality.


技术细节

Features:

  • Advanced material shader compatible with external and 3rd party asset packs.
  • Super modular & versatile.
  • Packed Level Actor Prefabs.


Number of Unique Meshes: 12

Number of Packed Level Actor Blueprints: 30

Collision: (Yes, automatically generated)

Vertex Count: 5,000 - 250,000

LODs: (No, Nanite only)

Number of Materials and Material Instances: 16

Number of Textures: 12

Texture Resolutions: ( 4096x4096 )

Cache Size: 500 MB

Important/Additional Notes:

You can decrease the quality and polygon count of the meshes by opening them in the static mesh editor and decreasing the "Keep Triangle Percent" from 100% to either 75%, 50%, 35% or 5%


It is also recommended to enable Raytracing to get similar results to what you see on the thumbnails, by default it will not be enabled.