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Painterly Cel Toon Outline Post Process Material

neckkeys - 4月 26, 2021

Give a painterly feel to any scene with an artistic style, cel toon shader, outlines, cel color bands, and a brushstroke effect. For Windows PC.

  • 支持的平台
  • 支持的引擎版本
    4.25 - 4.26
  • 下载类型
    资源包
    此产品包含各种虚幻引擎资源,可以选择性导入现有的项目。

Animated Video showing the stylizing power of this painterly post process material

Overview video

Video showing the effect of each parameter


Disclaimer:

The product contains only post process materials. The levels shown in the images and the videos are for presentation purposes only and they came from the Epic Games marketplace free projects: 'Soul: Cave' and 'Sun Temple'.


The Domain of use:

Only deferred rendering.

Only Windows 64 bit.


Features:

  • Paint Stroke Distortion Effect: Select your paint stroke normal texture effect, tweak scale, intensity and get an artistically painted feel to your scene.
  • Paint Stroke Color Gradient: Select your paint stroke grayscale texture and use it as a base for your selected color gradient Curve Atlas to colorize your scene with a brush stroke style.
  • On Lighting Color Gradient: Use the shades of your scene as a grayscale base to colorize the scene with your selected color gradient Curve Atlas.
  • Cel shading: able to choose between 2 or 3 shade transitions with customizable dark and light colors.
  • Outline: normal and depth outline. Color, thickness, and distance fading are customizable.
  • Base Color Amount parameter: In each material instance you have this important parameter giving you the ability to apply the effect on the original scene with all its lights and shades or simply applying the effect to the base color (GBuffer) of the scene to give it a more classical cartoonish feel.
  • Sharpen, Darken, and tweak Saturation: with customizable intensity.
  • Vignette: able to choose between sharp or smooth vignette plus the ability to invert it and play with its intensity and radius.
  • Split Compare: split the screen to compare to the original scene.
  • Custom Depth: To exclude an actor from the effect, enable its 'Render CustomDepth Pass'. You can find this parameter in the Rendering section of the actor.
  • 2 blendable locations available: Before Tonemapping and Before Translucency. The before translucency one conserves translucent effects in your scene, like water, glass, or depth of field.


Flexibility:

The post processing nature of the material makes it applicable and tweak-able for any project. Just create your postProcess volume and apply your material instance to it.


Easy and intuitive to use:

Create your material instance, tweak a few parameters, and get an infinite amount of painterly cel toon postProcess shader styles.


Intuitive parameters' names:

No technical names, a parameter name tells exactly what a parameter does.

If the name is not enough, some parameters have descriptions, just hover over your parameter.


Performance:

Base pass shader without light map: 33 instructions

Base pass vertex shader: 47 instructions

技术细节

Features: (Please include a full, comprehensive list of the features of the product)

  •  Paint Stroke Distortion Effect
  •  Cel shading
  •  Paint Stroke Color Gradient

Number of Materials: 2 bases, 62 instances, 19 functions

Number of Textures: 24

Supported Development Platforms:

Windows: (Yes)

Mac: (Yes but not tested)

Documentation: Video showing the effect of each parameter

Important/Additional Notes: A targeting build was tested only on Windows 64 bit.