The product contains only post process materials. The levels shown in the images and the videos are for presentation purposes only and they came from the Epic Games marketplace free projects: 'Soul: Cave' and 'Sun Temple'.
The Domain of use:
Only deferred rendering.
Only Windows 64 bit.
The post processing nature of the material makes it applicable and tweak-able for any project. Just create your postProcess volume and apply your material instance to it.
Easy and intuitive to use:
Create your material instance, tweak a few parameters, and get an infinite amount of painterly cel toon postProcess shader styles.
Intuitive parameters' names:
No technical names, a parameter name tells exactly what a parameter does.
If the name is not enough, some parameters have descriptions, just hover over your parameter.
Base pass shader without light map: 33 instructions
Base pass vertex shader: 47 instructions
Features: (Please include a full, comprehensive list of the features of the product)
Number of Materials: 2 bases, 62 instances, 19 functions
Number of Textures: 24
Supported Development Platforms:
Mac: (Yes but not tested)
Documentation: Video showing the effect of each parameter
Important/Additional Notes: A targeting build was tested only on Windows 64 bit.