Online Subsystem Blueprints

Redpoint Games - 7月 4, 2020

Access Unreal Engine's online subsystems from blueprints! No C++ necessary.

  • 支持的平台
  • 支持的引擎版本
    4.25
  • 下载类型
    引擎插件
    此产品包含一款代码插件,含有预编译的二进制文件以及与虚幻引擎集成的所有源代码,能够安装到您选择的引擎版本中,并根据每个项目的需求启动。

Now you can access the online subsystems that Unreal Engine provides from blueprints. With over 200+ functions (70+ async) and 80+ events supported, you can create friend list UIs and party invite systems, all without touching C++!


For a full list of supported functions and events, please refer to the documentation before purchasing. This list will expand over time.


Supported Engine Versions

  • UE 4.25
  • For newer engine versions, or if you are using a custom build of the engine, please reach out to our support channels after purchase and we'll help you get it working on the version of the engine you are using.


Source Code Access

If you have purchased a license to use Online Subsystem Blueprints, you may request access to the source code repository we use to develop the software by logging into the License Manager and uploading a copy of your receipt from the marketplace. You will then be able to access the source code here: https://gitlab.com/redpointgames/online-subsystem-blueprints.

技术细节

Features:

  • Auto-generated blueprint bindings to the Unreal Engine online subsystems.
  • Over 200+ blueprint nodes and 80+ blueprint events to use in your game.

Code Modules:

  •  OnlineSubsystemBlueprints (Runtime)

Number of Blueprints: 200+ functions, 80+ events

Supported Development Platforms: All Unreal Engine 4 development platforms

Supported Target Build Platforms: All Unreal Engine 4 runtime platforms

Documentation: https://redpointgames.gitlab.io/online-subsystem-blueprints

Support: https://redpoint.games/support/