Oldskooler is an expanding collection of visual effects inspired by the limitations of older game engines.
Current effects include: * Voxelization ** That blocky "3d pixels" look from a yesteryear that never really happened. * Vertex Quantization ** That boiling, wobbly look that low poly meshes got in early 3d games. * Pixelization ** Make certain parts of your scene appear lower res than the rest of the environment. Can use the custom depth or stencil buffers to mask out which objects it affects. * Stipple Transparency ** A high frequency opacity mask that created the illusion of translucency on hardware that couldn't support it. * Flicker Transparency ** Another translucency hack with an instantly recognizable look. * Vertex Lighting ** A very fast alternative to regular lighting with a chunky appearance. Great for mobile!
Every effect is either a post process blendable or a material function. There's minimal setup or technical knowledge required for immediate results. Making your assets look worse but in a good way has never been so easy!
List of every effect: • Voxelization • Vertex Quantization • Pixelization • Stipple Transparency • Flicker Transparency • Vertex Lighting
Number of Effects: 6 Number of custom materials/textures: 0 Number of Materials: 3 post process materials, 5 material functions Number of Blueprints: 0 Number of Meshes: 0 Intended Platform: Any Platforms Tested: Android, OSX, HTML5, Windows Documentation Included: Yes, in the form of a Content Examples style demo hall. Important\Additional Notes: Some features may not be available on certain Mobile/HTML5 platforms.