Not Yet: Dialogue Plugin System

Not Yet - 3月 2, 2018

The Dialogue Plugin System allows you to create and edit Dialogues with ease in UE4 using a graph based editor.

  • 支持的平台
  • 支持的引擎版本
    4.18 - 4.25
  • 下载类型

The Dialogue Plugin System allows you to easily create dialogue conversations in an easy to use graph editor.

It can be used for either simple linear dialogues or complicated multi branch dialogues.

Feature showcase: SEE HERE


  • New "Dialogue" asset type
  • Full Blueprint and C++ support
  • Voice support
  • Custom Node data Type support, so you can attach any data to any dialogue node
  • Events and conditions with support for custom blueprints.
  • Text Arguments with support for custom blueprints
  • Branching based on different node types and conditions
  • Well structured runtime and editor modules
  • Reflection support
  • 100% open source for anyone to compile from the source code repository

Full editor support including:

  • Graph Editor
  • Search window
  • Dialogue Browser to get a good overview of all the dialogues
  • Customized blueprint nodes to handle certain events and conditions in Blueprint easily
  • Settings panel in Project Settings to modify the layout
  • Option to import from and export to plain text formats (e.g. JSON)
  • Real time display/edit functionality of the Dialogue runtime data.


Code Modules:

  •   DlgSystem - [Runtime]
  •   DlgSystemEditor - [Editor]

Supported Development Platforms: Windows, Linux

Supported Target Build Platforms: Windows, Linux

Documentation: CLICK HERE

Patch Notes: CLICK HERE

Example Project:

Plugin source code can be found here (select appropriate branch).

Contact: Discord or Forum