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NeSteppedAnimation: Stepped Animation for Unreal Engine

nevarok - 代码插件 - 2024/08/04

NeSteppedAnimation for Unreal Engine allows developers to create discrete, non-interpolated keyframe transitions. The result is a stylized, choppy animation effect that enhances timing and pose clarity without smooth in-betweens.

  • 支持的平台
  • 支持的引擎版本
    5.2 - 5.4
  • 下载类型
    引擎插件
    此产品包含一款代码插件,含有预编译的二进制文件以及与虚幻引擎集成的所有源代码,能够安装到您选择的引擎版本中,并根据每个项目的需求启动。

NeSteppedAnimation for Unreal Engine introduces stepped animation functionality, allowing developers to create discrete, non-interpolated keyframe transitions. The result is a stylized, choppy animation effect that enhances timing and poses clarity without smooth in-betweens. This can be particularly useful for creating unique visual styles or for applications where traditional smooth animations are not desired

技术细节

Features:

  • Stepped Animation Node: Single Anim Node for simple integration into Anim BP.
  • Configurable FPS: Control the step of the animation.
  • Delta Time Multiplier: Modify the speed of the animation stepping.
  • Step Root Location: Enable stepping of the root world location.
  • Step Root Rotation: Enable stepping of the root world rotation.


Code Modules:

  • NeSteppedAnimation (Runtime)
  • NeSteppedAnimationEditor (UncookedOnly)


Number of Blueprints: 0

Number of C++ Classes: 2

Network Replicated: No

Supported Development Platforms: Any

Supported Target Build Platforms: Any


Documentation | Support | Discord


Example Project: FPS, Third Person, Top Down

Showcase: Video