Multiplayer Basics

JakeHere - 2021/07/05

A third person project which provides multiplayer features built to be extendable, and to provide a solid starting point for new projects.

  • 支持的平台
  • 支持的引擎版本
    4.26 - 4.27
  • 下载类型

Video: Youtube Preview

Demo: Windows Demo

What to expect with this project.

This template is intended to serve as a core framework for a Multiplayer game. This is meant to save valuable development time as the main features are already in place, you can focus on your main content for your game. In this project it provides a Health Component, a Hunger/Thirst Component and a Stamina Component which all provide the rules necessary to be functional such as a damage system, death, respawn and much more. This system works using interfaces which is an effective way to pass data from server to client, all blueprints in this project have comments to help understand how each function works.

** Some features in this template are not meant for migration into existing projects. However this can be achieved with a fair Unreal Engine knowledge. **


Features: (All Replicated)

  • Main menu (A main menu to host, join and quit game)
  • Health Component (A health system to apply damage)
  • Hunger/Thirst Component (Hunger and thirst component that depletes over time)
  • Stamina Component (A stamina system that depletes, regens and applies to both sprinting and punching)
  • Melee System (Works with the stamina system and allows players to attack each other)
  • Leg/Foot IK (A simple Leg and foot IK system for slopes and stairs)
  • Player Death (Works with the health component and applies when players health reaches 0)
  • Respawn system (Will find a spawn point on death and spawn player with new stats)

Number of Materials: 4

Number of Blueprints: 27

Number of Meshes: 3

Engine Compatibility: 4.26, 4.27

Input: Mouse & Keyboard

Network Replicated: Yes

Supported Development Platforms: Windows

Documentation Included: No

Important\Additional Notes: None