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Multiplayer Action Combat System w/ GAS (MACS_GAS)

Demonrraz - 2021/07/31

High commented, simple and easy code to modify! This system makes use of the Gameplay Ability System Framework to create fast action combat in your project without need to spend time with the basics.

特价:$54.99
$27.49登录购买
  • 支持的平台
  • 支持的引擎版本
    4.26 - 4.27
  • 下载类型
    引擎插件
    此产品包含一款代码插件,含有预编译的二进制文件以及与虚幻引擎集成的所有源代码,能够安装到您选择的引擎版本中,并根据每个项目的需求启动。

News :

Now with UE 4.27.x support available!!!


Description:

Using this system, you can quickly create fast-action combat on your project. You don't need to spend time with basic logic like combos, cooldowns, stuns/ crowd control time/ knockbacks/ aerial launch, pickup, hit reactions and hit environment, trace collisions, filter abilities per classes, attributes (w/ logic to take damage on armor before health. regens, degens), buffs and debuffs everything that you need...

The main focus of this system is to create an easy and practical way that allows game designers to create impressive and fast skills/combos, just worrying about artistic development. All logical and back-end flow will be handled by the MACS_GAS plugin.

You can change everything you want. Fit variable values and logic as you like to your project. All this with my full online support.

If you find some difficult to do something related to the system, pls contact me in the Q&A section of Epic's Marketplace or Discord and help me to polish the system as you need.


Video Demo

Playable Demo

Short Feature List

Documentation

Old MACS w/ reviews and questions (All buyers receive access to this product too)

技术细节

Number of Blueprints: 71

Number of C++ Classes: 2

Network Replicated: Yes


Example Project: 20210728_MACS_GAS_Demo_4.26-4.27

(Requires to download the MACS_GAS_Plugin to Unreal Engine or to Project\Plugins folder before opening this example);