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MultiPacker: Texture and Material Packer

EstudioCheke - 2018/04/18
16
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Multipacker is an Unreal Engine 4 Plugin editor for Textures and Bake Materials inside Unreal Engine. Its greatly helpful for every Project, allowing a great save of texture memory, a great and fast simplification on the workflow.

  • 支持的平台
  • 支持的引擎版本
    4.21 - 4.23
  • 下载类型
    引擎插件
    此产品包含一款代码插件,含有预编译的二进制文件以及与虚幻引擎集成的所有源代码,能够安装到您选择的引擎版本中,并根据每个项目的需求启动。

MultiPacker is an Unreal Engine 4 Plugin editor for manipulate Textures and Bake Materials, Channel Packing or SDF Images; everything done inside Unreal Engine. 

Its greatly helpful for Mobile Projects, allowing a great save of texture memory. 

More than Pack Textures and Materials, MultiPacker have a lot of tools to give a faster creation and iteration of the content.

MultiPacker gives tools to extract the Tile on Materials, Blueprints, and on UMG. A iteration on the MultiPacker Asset updates the information of the Tile and you don't need to make changes where you had use it.


MultiPacker Redux its the complete reimplementation of MultiPacker, updated with new features with a complete Documentation, and with a focus to be easy to understand.


Documentation with detailed explanation of every function and use, https://cheke.github.io/MultiPacker/

Changelog :

2.12.0:

  •  Polishing on the Runtime Graph Blueprint.

2.10.1:

  • Fixed save asset on the correct folder selected.

2.09.2:

  • Editor Tab Menus Rework for a better UX.
  • Fixed RGB black texture.
  • Fixed RGBA Alpha loss.
  • Fixed Exact Texture Size blur output.

2.09.1:

  • Editor Tab added new inverse channel functionality, and the properties set by categories
  • The preview texture now its Fixed to the Size of the Tab
  • Updated to UE 4.23

技术细节

Features:

  • Pack Textures By Channels on a Editor Tab
  • Options to Save on RGB/RGBA or by channel
  • SDF from Channels or from a Material
  • Bake Materials and Material Instances Programmatically
  • Data saved on a Material Collection and on a MultiPackerDatabase
  • With the Material Collection and a set of Material Functions you can extract the Texture and use on Materials
  • With the MultiPackerDatabase you can make UMG Icons and Buttons, and with Blueprint functions get the Tiles on runtime, create style buttons and more
  • LayerDatabase allows define a style and reuses
  • MultiPacker Runtime Graph allows bake materials on runtime and accesses them via blueprints 


Modules:

  • MultiPackerRuntime (Runtime)
  • MultiPackerEditor (Editor)
  • MultiPackerTab [Editor]


Plugin Content:

  • Material: 10
  • Material Instances: 1
  • Material Functions: 13
  • Textures: 2


Supported Development Platforms: Win64, Win32


Supported Target Build Platforms: Win64 , Win32, Android


Documentation:

Youtube Videos

Documentation on Github Pages

Runtime Graph Small Doc

Example Project:

Project on Github