* The Space Hotel has 18 rooms, 18 corridors, 6 tunnel ways, 1 oval base, and different Hotel plans.
* More than 60 models and decals.
* Each model is textured by PBR materials.
* Texture size is 1024X1024 for small props and 4096X4096 for large props.
* Drag and drop material instance variations are included for ease of use, with exposed parameters for more controlled customization.
* Each model is modular.
* It is very easy to establish both interior and outdoor locations.
* This map is the 8th part of our ongoing futuristic city map project.
* Game ready.
* Extremely easy to use.
* Modular assets with customizable parameters
* Drag and drop material variations.
Number of Unique Meshes: 63
Collision: (Yes automatically generated)
Vertex Count: 544942 min : 16.183, max: 43.373
LODs: (automatically generated)
Number of Materials and Material Instances: 53 Materials, 81 Material Instances.
Number of Textures: 382
Texture Resolutions: 399x430, 512x512, 1024x1024, 2048x2048, 4096x4096
Supported Development Platforms:
Mac: (Yes, Not tested)
Documentation: Link (or a description of where users can find) the documentation