MODULAR FANTASY SWORD

Dominik Pavlicek - 2019/06/04

AAA quality assets in completely modular solution. Over 8 000 combinations with more than 650 000 visual combinations in one package.

  • 支持的平台
  • 支持的引擎版本
    4.19 - 4.26
  • 下载类型
    资源包
    此产品包含各种虚幻引擎资源,可以选择性导入现有的项目。

DEPRECATED

More robust version of this pack is available HERE.

This package will still get updated till the end of 2021.


Preview:

Before you buy, free 3D preview is available: HERE

Video preview (4K 60 fps): https://www.youtube.com/watch?v=TWODMRSLa4M



Support & Tutorial:

Discord Channel

TUTORIAL



Changelog:

Available HERE



Description:

AAA quality models made by hand based on real swords.

All packages do have a lifetime free updates. Check the Discord for more info.



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An average sword:

LOD0 - 5000 Polygons

LOD1 - 3500 Polygons

LOD2 - 1500 Polygons

LOD3 - 500 Polygons

LOD3 - 350 Polygons

Scabbard - 750/650/400/180/75 Polygons


All Materials are included. All Materials are PBR and well named.



Package contains:

Assets

  • 8x Pommels
  • 8x Grips
  • 8x Blades
  • 8x Broken Blades
  • 8x Crossguards
  • 1x Scabbard
  • 1x Sword Rack

Material Instances

  • 16x Pommels
  • 80x Grips
  • 16x Blades
  • 16x Broken Blades
  • 16x Crossguards
  • 1x Scabbards
  • 2x Sword Rack

技术细节

COMPATIBILITY


Features:

  • Fully modular package
  • AR/VR READY
  • No limits, all parts fit seamlessly thanks UE4 socket system
  • 5 LODs
  • Complex and easy to understand Master Material


Textures:

  • 2048x2048


Scaled to Epic skeleton: Yes

Collision: Yes

LODs: 5 (Sword Components - handmade | Scabbards - generated)

Number of Meshes: 42

Number of Materials and Material Instances: 1/97

Supported Development Platforms: PC/Console

Supported Target Build Platforms: PC/Console

DOCUMENTATION


Rendered:

Screenshots are rendered in UE4 (version 4.19). Scene was createn in 3D software, exported to Marmoset Toolbag 3 and then imported with Scene Importer. All the detail can be achieved in real-time rendering and in-game graphics inside the game engine itself. For more details please visit our Support Discord.