This fantasy human asset collection pack provides you with an array of human characters, heads, weapons, outfits, and hairstyles.
Creating a Fantasy game? This pack features a plethora of features and modular assets. Four unique head and hair variations, as well as five high-quality weapon assets. All pieces have high-quality physics assets, the hair will bob, the outfit will sway. Cloth physics have also been configured where appropriate.
These characters are entirely modular and include 8 layers of mask control to create or randomize the color and style to your own personal taste! High-quality master materials are included, for high-quality skin, hair and eye rendering!
📚GIF Examples - Human Blacksmith Set📚
This asset was produced in collaboration with Polydin Studio.
Why does it support 5.01+ only?
5.01 has deprecated a lot of blueprint functions, and fixed a bunch of retargeting tool errors that are present in 5.0. To maintain a richer feature set and more efficient update pipeline, we will no longer be supporting earlier engine versions.
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Levels & Blueprints
This blueprint works with included animation blueprints and post-processing animation blueprints, to enable dynamic character simulation. Hair will sway, potions and belts will move realistically, and cloth simulations have been configured using proxy meshes for AAA quality cloth simulations with no clipping or artefacts.
This blueprint is included in all of Yarrawah's modular character asset's. It's a flexible component based system that allows you to randomly generate characters. Rewritten and updated for 2023, this system supports seed based randomization, and allows you to dynamically spawn characters with random outfits, heads, hair, weapons and morph pose positions. It also supports UE5 retargeting with a working demo map pre-configured.
Custom Third-Person Map
A demo map using UE5's IK retargeting system is included, showcasing the third-person animations.
This map contains all of the unique skeletal meshes included in this pack.
AI Demo Map
This features basic character avoidances using RVO avoidance system, and has pre-configured BPC_OutfitControllers setup, for dynamic character randomization out of the box.
Morph Controller Map
This features a high quality character map, with an easy to use morph controller interface for the character morph targets.
Rigged to Epic skeleton: (Yes including UE5 retargeting & control rig)
If rigged to the Epic skeleton, IK bones are included: (Yes)
Animated: (Yes, third-person demo setup using starter content)
Number of characters: 1
Vertex counts of characters: ~36,000 - 90,000 per Human depending on hair/outfit
Static Meshes: 5
Skeletal Meshes: 53
Master Materials: 13
Material Instances: 64
Material Functions: 12
Animation Blueprints: 6
Number of Materials and Material Instances: 8 Master, 2 Function, 66 Instances
Number of Textures: 126 (including eye variations and master swatches)
Texture Resolutions: 4k textures, 2k masks, 1k and below for Utility textures